Stock Price
5.93
Daily Change
-0.29 -4.59%
Monthly
-3.03%
Yearly
-26.12%
Q1 Forecast
6.02



Peers Price Chg Day Year Date
Aac Technologies 34.46 -0.80 -2.27% -29.09% Mar/26
Panasonic 2,694.00 64.00 2.43% 46.57% Mar/26
Sony 3,218.00 -48.00 -1.47% -16.68% Mar/26
Apple 253.96 1.34 0.53% 13.45% Mar/26
Cirrus Logic 153.57 10.26 7.16% 48.72% Mar/26
3D Systems 2.11 0.04 1.93% -22.43% Mar/25
Immersion 5.93 -0.29 -4.59% -26.12% Mar/26
Knowles 25.96 -0.70 -2.61% 62.83% Mar/26
Methode Electronics 6.15 0.29 4.95% -10.61% Mar/25
Microsoft 366.30 -4.74 -1.28% -6.22% Mar/26

Indexes Price Day Year Date
USND 21491 -438.63 -2.00% 20.71% Mar/26
US2000 2503 -33.49 -1.32% 21.16% Mar/26

Immersion traded at $5.93 this Thursday March 26th, decreasing $0.29 or 4.59 percent since the previous trading session. Looking back, over the last four weeks, Immersion lost 3.03 percent. Over the last 12 months, its price fell by 26.12 percent. Looking ahead, we forecast Immersion to be priced at 6.02 by the end of this quarter and at 5.50 in one year, according to Trading Economics global macro models projections and analysts expectations.

Immersion Corporation is a licensing company focused on creation, design, development, and licensing of haptic technologies that allow people to use their sense of touch when engaged with digital products. The Company develops, licenses, and supports a range of software and intellectual property (IP). Its primary business is focused on mobility, gaming, and automotive, entertainment, social content, virtual and augmented reality, sexual wellness, and wearables, as well as residential, commercial, and industrial Internet of Things. It offers enabling technology, IP, and haptic expertise to its customers through various offerings, including technology licenses, patent licenses, and combined licenses that cover both technology and patents. Its technology licenses include services, reference designs, and/or software development kits (SDKs). It also offers haptic expertise to Original Equipment Manufacturers (OEM) in the mobile, gaming, and related consumer electronics markets.